The Kaspirov consists of a webcam mounted in a lampshade above a physical chess board, and two buttons, all connected to a small computer. As players make moves on the board, they press the buttons as they would on a traditional chess clock. This instructs the computer to take a before and after picture of the chessboard using the overhead webcam. By comparing those images the computer can determine which move has been made, feed this into the Stockfish chess engine, which calculates the best response. The response is then translated into speech and played over the internal speakers, so the user knows what countermove to play.
Stubb was the second mate. He was a native of Cape Cod; and hence, according to local usage, was called a Cape-Cod-man. A happy-go-lucky; neither craven nor valiant; taking perils as they came with an indifferent air; and while engaged in the most imminent crisis of the chase, toiling away, calm and collected as a journeyman joiner engaged for the year. Good-humored, easy, and careless, he presided over his whale-boat as if the most deadly encounter were but a dinner, and his crew all invited guests. He was as particular about the comfortable arrangement of his part of the boat, as an old stage-driver is about the snugness of his box.
My copilots invented their own sorting methods that didn't sort. Inputted non-existent function names. Windsurf cheerfully discarded the contents of multiple functions and replaced them with 'your code here' because the context became too complex. It's like an over-enthusiastic junior who sometimes has brilliant insights, but also regularly blindly copy-pastes code that turns out to be complete nonsense. Windsurf even managed to write Python code in a JavaScript file. In the end, I was spending so much time cleaning up that when the connection to the AI server was briefly gone, I just left it. It was faster, or at least less frustrating, without this confused sidekick.
The Kaspirov consists of a webcam mounted in a lampshade above a physical chess board, and two buttons, all connected to a small computer. As players make moves on the board, they press the buttons as they would on a traditional chess clock. This instructs the computer to take a before and after picture of the chessboard using the overhead webcam. By comparing those images the computer can determine which move has been made, feed this into the Stockfish chess engine, which calculates the best response. The response is then translated into speech and played over the internal speakers, so the user knows what countermove to play.
So powerfully did the whole grim aspect of Ahab affect me, and the livid brand which streaked it, that for the first few moments I hardly noted that n
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